One of the issues that comes with the whole particlesystem-as-meshes approach is the fact that MSB suffers from overdraw while at the same time, lacks clearly defined edges. I thought of a way to basically simulate the triangle filling pass ...Read More

shadowMaps

At least I hope it will be weekly! In an effort to push things a bit, I recently sent out a pre-release to a bunch of friends to see if the Mac OSX version works and to get a bit of ...Read More