About Moviesandbox



Moviesandbox is an Open-Source graphical filmmaking tool in progress, formerly developed for the Unreal Tournament engine and now based on C++ and OpenGL.

It allows you to easily create your own characters, sets and poses and direct them in the way you imagine. It is also an open project, which means that all the code and tools are free and open for people to change or add to, and, where possible, licensed under the lesser GPL. Development started in early 2006.

new version 1335Beta out now!

Thursday, September 07, 2006

Sorry for the long delay in this. Version 1335 now sports some added functionality in the camera departement, a (finally) working and robust (albeit simple) tweening system and rudimentary support for Voxelshader (of which i implemented one for now, more to follow).
Be aware that Voxelshaders are performance intensive! You can use them in the VoxelEditor, though it makes a lot more sense to first paint your characters and then convert them to the Voxelshader after, using the "BlocksToBrushes" console command.
Shader functionality is still in its infancy, but i thought i'd give you an idea of what's to come.

The most changes have been made to the Voxeleditor though. It's still a construction site, but i hope i can add a first VoxelEd tutorial soon.
I hope you enjoy this release.
Go grab the patch from the WIKI download page.



changelist V1335Beta

* Fixed small interface adjustment Bugs
* removed Head from 2DCharacterEditor
* Changed some of the interface of the Voxeleditor
* implemented MSBActor Wrapper for non MSB Classes
* Fixed Tween interpolation code - now interpolates linear
* Fixed ScriptRoot still being executed even thought Movie has been stopped
* implemented "Fill" function in Voxeleditor
* implemented better brush navigation in Voxeleditor
* implemented a simple loading screen
* fixed Pad Pose saving
* fixed Keybinding triggering when typing
* implemented simple Voxelshader support
* implemented Decals
* implemented shortcut "K" for spawning a Camera
* implemented "possess" property to fly around with a camera
* changed number of overlays rendered for DoF from 9 to 5 for better performance
* fixed ScriptRoot execution bug



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