code

So, here's a question. One of the reasons it takes me so long to release Moviesandbox is that there are so many features that I feel are necessary to have to make a compelling Machinima movie. But that's just me! ...Read More

IK_sticky

After wrestling with Inverse Kinematics all last week, I finally have something nice to show. Procedural walking with arbitrary skeletons: You do not have to use a specific skeleton to make this work. As you can see, Mr. ...Read More

stickies

So, things move along, slow but steady. I took some time to optimize the lighting and add soft edges to make lights look flashy. Right now I am feverishly working on optimizing (read: establishing) an actual workflow so that this tool, ...Read More

bobFullStudio

Tonight I will be presenting a bunch of Machinima movies for the wats:ON festival at CMU in Pittsburgh. Well, actually, not I am presenting - Bob is. For those of you who don't know (I guess pretty much everyone reading this), ...Read More

deferredLight

This is a first implementation of the deferred Lighting shader. It's cool! In this picture, you see 14 Lights (represented by Cubes) and two teapots that receive the light. You can also see that there's no soft falloff and no ...Read More

timeline

After changing lots of super-technical stuff for the last couple of weeks, there's finally some fun things to report! Enter the Moviesandbox Timeline. Well, it's a timeline, so it might not be that exciting, as most people have very clear ideas ...Read More

After the shiny features that are lighting and shadows from the last major update, it was time to delve deep inside the code and fix some more boring things. Like the rotation problem and data management. Thus the lack of new ...Read More

One of the issues that comes with the whole particlesystem-as-meshes approach is the fact that MSB suffers from overdraw while at the same time, lacks clearly defined edges. I thought of a way to basically simulate the triangle filling pass ...Read More

shadowMaps

At least I hope it will be weekly! In an effort to push things a bit, I recently sent out a pre-release to a bunch of friends to see if the Mac OSX version works and to get a bit of ...Read More

verion_martha

Verion was the first major project realised with the new Open-Source version of moviesandbox. It is a somewhere between 60 and 80 minute long live theatre performance with all sets and lots of characters projected in stereo behind two live ...Read More